Journal of Educational Computing Research

AIMS & SCOPE OF THE JOURNAL
Every issue of this interdisciplinary, rigorously refereed journal contains articles for educators, researchers, policy makers, and scientists. Articles convey the latest in research reports and critical analyses to both theorists and practitioners. The Journal addresses four primary areas:

1. The outcome effects of educational computing applications, featuring findings from a variety of disciplinary perspectives which include the social, behavioral, information and physical sciences;
2. The design and development of innovative computer hardware and software for use in educational environments;
3. The interpretation and implications of research in educational computing fields;
4. The theoretical and historical foundations of computer-based education.

The term "education" is viewed in its broadest sense by the Journal's editors. The use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning and unintentional learning environments, are examined.

The wide variety of areas that the Journal explores is reflected in its distinguished Editorial Board, which includes prominent educational researchers, social, behavioral, computer, and information scientists.

Announcements

 

Special Issue: Call for Papers: Technological Pedagogical Content Knowledge

 
This Special Issue is dedicated to advancing the theory as well as contrasting conceptual frameworks that inform and guide research in the area of technology integration in teaching and learning.  
Posted: 2010-12-18 More...
 

Special Issue: Call for Papers: Digital Pathologies: Education and problematic computer behaviors

 

With the huge growth of the Internet and other digital technologies such as mobile phones in the past 15 years, there have been growing concerns about misuses of these technologies. Digital pathologies can take many forms. Some people engage in specific activities to the point that their use is interrupting their everyday lives. A growing body of research suggests that some individuals become addicted to the Internet or to specific Internet-related activities including online games such as MMORPGs (massive multiplayer online role-playing games) or Facebook (Morahan-Martin, 2008).

 
Posted: 2010-08-19 More...
 
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